Source code for widgets.project_form_widget
######################################################################################################################
# Copyright (C) 2017 - 2019 Spine project consortium
# This file is part of Spine Toolbox.
# Spine Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
# Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option)
# any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
# Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
# this program. If not, see <http://www.gnu.org/licenses/>.
######################################################################################################################
"""
Widget shown to user when a new project is created.
:authors: P. Savolainen (VTT)
:date: 10.1.2018
"""
import os
from PySide2.QtWidgets import QWidget, QStatusBar
from PySide2.QtCore import Slot, Qt
from config import STATUSBAR_SS
import ui.project_form
from helpers import project_dir
[docs]class NewProjectForm(QWidget):
"""Class for a new project widget.
Attributes:
toolbox (ToolboxUI): Parent widget.
"""
def __init__(self, toolbox):
"""Initialize class."""
super().__init__(parent=toolbox, f=Qt.Window) # Inherits stylesheet from parent
self._toolbox = toolbox
# Set up the user interface from Designer.
self.ui = ui.project_form.Ui_Form()
self.ui.setupUi(self)
# Add status bar to form
self.statusbar = QStatusBar(self)
self.statusbar.setFixedHeight(20)
self.statusbar.setSizeGripEnabled(False)
self.statusbar.setStyleSheet(STATUSBAR_SS)
self.ui.horizontalLayout_statusbar_placeholder.addWidget(self.statusbar)
# Class attributes
self.name = '' # Project name
self.description = '' # Project description
self.connect_signals()
self.ui.pushButton_ok.setDefault(True)
self.ui.lineEdit_project_name.setFocus()
# Ensure this window gets garbage-collected when closed
self.setAttribute(Qt.WA_DeleteOnClose)
[docs] def connect_signals(self):
"""Connect signals to slots."""
self.ui.lineEdit_project_name.textChanged.connect(self.name_changed)
self.ui.pushButton_ok.clicked.connect(self.ok_clicked)
self.ui.pushButton_cancel.clicked.connect(self.close)
@Slot(name='name_changed')
[docs] def name_changed(self):
"""Update label to show a preview of the project directory name."""
project_name = self.ui.lineEdit_project_name.text()
default = "Project folder:"
if project_name == '':
self.ui.label_folder.setText(default)
else:
folder_name = project_name.lower().replace(' ', '_')
msg = default + " " + folder_name
self.ui.label_folder.setText(msg)
@Slot(name='ok_clicked')
[docs] def ok_clicked(self):
"""Check that project name is valid and create project."""
self.name = self.ui.lineEdit_project_name.text()
self.description = self.ui.textEdit_description.toPlainText()
if self.name == '':
self.statusbar.showMessage("No project name given", 5000)
return
# Check for invalid characters for a folder name
invalid_chars = ["<", ">", ":", "\"", "/", "\\", "|", "?", "*", "."]
# "." is actually valid in a folder name but
# this is to prevent creating folders like "...."
if any((True for x in self.name if x in invalid_chars)):
self.statusbar.showMessage("Project name contains invalid character(s) for a folder name", 5000)
return
# Check if project with same name already exists
short_name = self.name.lower().replace(' ', '_')
project_folder = os.path.join(project_dir(self._toolbox.qsettings()), short_name)
if os.path.isdir(project_folder):
self.statusbar.showMessage("Project already exists", 5000)
return
# Create new project
self.call_create_project()
self.close()
[docs] def call_create_project(self):
"""Call ToolboxUI method create_project()."""
self._toolbox.create_project(self.name, self.description)
[docs] def keyPressEvent(self, e):
"""Close project form when escape key is pressed.
Args:
e (QKeyEvent): Received key press event.
"""
if e.key() == Qt.Key_Escape:
self.close()
elif e.key() == Qt.Key_Enter or e.key() == Qt.Key_Return:
self.ok_clicked()
[docs] def closeEvent(self, event=None):
"""Handle close window.
Args:
event (QEvent): Closing event if 'X' is clicked.
"""
if event:
event.accept()