Source code for spinetoolbox.widgets.add_project_item_widget

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# Copyright (C) 2017-2022 Spine project consortium
# Copyright Spine Toolbox contributors
# This file is part of Spine Toolbox.
# Spine Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
# Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option)
# any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
# Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
# this program. If not, see <http://www.gnu.org/licenses/>.
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"""Widget shown to user when a new Project Item is created."""
from PySide6.QtWidgets import QWidget, QStatusBar
from PySide6.QtCore import Slot, Qt
from spine_engine.utils.helpers import shorten
from ..config import STATUSBAR_SS
from ..helpers import unique_name
from ..project import ItemNameStatus


[docs]class AddProjectItemWidget(QWidget): """A widget to query user's preferences for a new item. Attributes: toolbox (ToolboxUI): Parent widget x (int): X coordinate of new item y (int): Y coordinate of new item """ def __init__(self, toolbox, x, y, class_, spec=""): """Initialize class.""" from ..ui.add_project_item import Ui_Form # pylint: disable=import-outside-toplevel super().__init__(parent=toolbox, f=Qt.Window) # Setting parent inherits stylesheet self._toolbox = toolbox self._x = x self._y = y # Set up the user interface from Designer. self.ui = Ui_Form() self.ui.setupUi(self) # Add status bar to form self.statusbar = QStatusBar(self) self.statusbar.setFixedHeight(20) self.statusbar.setSizeGripEnabled(False) self.statusbar.setStyleSheet(STATUSBAR_SS) self.ui.horizontalLayout_statusbar_placeholder.addWidget(self.statusbar) # Init if toolbox.supports_specifications(class_.item_type()): self.ui.comboBox_specification.setModel(toolbox.filtered_spec_factory_models[class_.item_type()]) if spec: self.ui.comboBox_specification.hide() prefix = spec else: prefix = class_.item_type() self.ui.comboBox_specification.setCurrentIndex(-1) else: prefix = class_.item_type() self.ui.comboBox_specification.hide() existing_item_names = toolbox.project().all_item_names self.name = unique_name(prefix, existing_item_names) if prefix in existing_item_names else prefix self.description = "" self.connect_signals() self.ui.lineEdit_name.setText(self.name) self.ui.lineEdit_name.selectAll() self.ui.lineEdit_name.setFocus() # Ensure this window gets garbage-collected when closed self.setAttribute(Qt.WA_DeleteOnClose) self.setWindowTitle(f"Add {class_.item_type()}")
[docs] def connect_signals(self): """Connect signals to slots.""" self.ui.lineEdit_name.textChanged.connect(self.handle_name_changed) # Name -> folder name connection self.ui.pushButton_ok.clicked.connect(self.handle_ok_clicked) self.ui.pushButton_cancel.clicked.connect(self.close)
@Slot()
[docs] def handle_name_changed(self): """Update label to show upcoming folder name.""" name = self.ui.lineEdit_name.text() default = "Folder:" if name == "": self.ui.label_folder.setText(default) else: folder_name = name.lower().replace(" ", "_") msg = default + " " + folder_name self.ui.label_folder.setText(msg)
@Slot()
[docs] def handle_ok_clicked(self): """Check that given item name is valid and add it to project.""" self.name = self.ui.lineEdit_name.text() self.description = self.ui.lineEdit_description.text() if not self.name: self.statusbar.showMessage("Name missing", 3000) return name_status = self._toolbox.project().validate_project_item_name(self.name) if name_status == ItemNameStatus.INVALID: self.statusbar.showMessage("Name not valid for a folder name", 3000) return if name_status == ItemNameStatus.EXISTS: msg = f"Item '{self.name}' already exists" self.statusbar.showMessage(msg, 3000) return if name_status == ItemNameStatus.SHORT_NAME_EXISTS: msg = f"Item using folder '{shorten(self.name)}' already exists" self.statusbar.showMessage(msg, 3000) return self.call_add_item() self._toolbox.ui.graphicsView.scene().clearSelection() for icon in self._toolbox.ui.graphicsView.scene().project_item_icons(): if icon.name() == self.name: icon.setSelected(True) self.close()
[docs] def call_add_item(self): """Creates new Item according to user's selections. Must be reimplemented by subclasses. """ raise NotImplementedError()
[docs] def keyPressEvent(self, e): """Close Setup form when escape key is pressed. Args: e (QKeyEvent): Received key press event. """ if e.key() == Qt.Key_Escape: self.close() elif e.key() == Qt.Key_Enter or e.key() == Qt.Key_Return: self.handle_ok_clicked()
[docs] def closeEvent(self, event=None): """Handle close window. Args: event (QEvent): Closing event if 'X' is clicked. """ if event: event.accept() scene = self._toolbox.ui.graphicsView.scene() item_shadow = scene.item_shadow if item_shadow: scene.removeItem(item_shadow) scene.item_shadow = None